Built-in events

OpenMW version: 0.49.0
core.API_REVISION: 45 *

Actor events

Any script can send to any actor (except player, for player will be ignored) events StartAIPackage and RemoveAIPackages. The effect is equivalent to calling interfaces.AI.startPackage or interfaces.AI.removePackages in a local script on this actor.

Examples:

actor:sendEvent('StartAIPackage', {type='Combat', target=self.object})
actor:sendEvent('RemoveAIPackages', 'Pursue')

UI events

Every time UI mode is changed built-in scripts send to player the event UiModeChanged with arguments oldMode, ``newMode (same as I.UI.getMode()) and arg (for example in the mode Book the argument is the book the player is reading).

eventHandlers = {
    UiModeChanged = function(data)
        print('UiModeChanged from', data.oldMode , 'to', data.newMode, '('..tostring(data.arg)..')')
    end
}